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Hopper Delay

Hey, Is there any chance that the hopper delay could be changed or set back to normal? it seems that the delay has been set to three ticks with three items each time for balancing. The problem with this though is that it breaks a lot of redstone builds that rely on that tick delay.
 
It was set for a very particular reason.. there are not many things that require anything less. What in particular are you trying to achieve?
 
sorry for the late reply, essentially hoppers at the moment break super furnaces. through testing on paper spigot with the same timing settings you can see that furnaces often get skipped when running a traditional build using redstone to lock the hoppers, we tried to work around this issue by utilising a different distribution system by getting a hopper mincart to collect items from a water stream above while running on a track above hoppers to pull evenly from that.

This however was not the case and hoppers still pulled unevenly, through testing we found that this also happened when the timings were set back to default and is a problem caused by the way paperspigot modifies hoppers to reduce lag. this can easily be tested by placing a row of hoppers with a track above and a comparitor leading out (to visualise which hoppers recieve items and which don't) fill a minecart hopper at one end and power the track to send it on its way. This results in an oddly uneven distribution of items that follow no pattern. In regular spigot and vanilla this distributes evenly.

To fix this issue i suggest setting Hopper: push-based: to true in the .yml file. what this setting does is it stops hoppers from constantly checking whether there is an item to be pulled (the main cause of hopper based lag) and rather makes it so that entities check whether there is a hopper to be pulled into, this setting seems to fix the above issue with hoppers pulling and will most likely further reduce any lag from hoppers.