InfernoDigital
Stormy185
MEMBER
So I've heard a lot of frustration over the new sell caps for Klaus. I remember that in the last map Klaus was the main way I made any money on the server before I got enough to really set up shops for people to use. Even after setting up my shops, my preffered way to make small sums of money for purchases at player shops was through grinding at /warp sand or random dirt excavations, which it now seems has been halted in a major way, not just slowing the staling of the server's economy but slowing it's growth as well! Plus not everyone enjoys making shops, some people enjoy the more grindy stuff, so here's my idea for a different way to utilizes the Klaus NPC:
Rather than having him have a sell/buy cap that's arbitrary (you can only buy/sell so much, which is never good for builds/grind players) instead make it that Klaus is supplied directly by the players! AKA he will only have items in the shop (of the types he usually buys and sells) if he's been given those blocks by players, after his usual daily shipments run out.
So lets say someone needs 1000 granite blocks for a build. that player could check with Klaus and see that Klaus currently has 3000 blocks available, and the player can buy the 1000 they need. But how did Klaus get that 3000 granite?
Because Klaus gets a small amount (say 500 {although this number is obviously arbitrary depending on the amount of players on the server}) every day from shipments... but a player sold him 2500 granite, making money in the process, and upping Klaus's supply!
This way, not only would Klaus be able to have more of a catalogue available at all times (helpful for survival builders) but would also just help the economy grow without becoming stale (it would reward those willing to work and grind, but also would be a great help to those wishing to create large builds for shops and events on the server, who have money to spare on common blocks they need for those builds)
This would be a great way to not only normalize pricing for certain blocks across the server, as the blocks Klaus sells and buys would have a set price that every other player shop on the server would align with, but it would also help the block economy and get people trading common blocks again in a way that utilizes the NPC's at /market.
Let me know what you guys think of this idea, I'm curious what you guys think of the current NPC status and how it could be better utilized :D
Rather than having him have a sell/buy cap that's arbitrary (you can only buy/sell so much, which is never good for builds/grind players) instead make it that Klaus is supplied directly by the players! AKA he will only have items in the shop (of the types he usually buys and sells) if he's been given those blocks by players, after his usual daily shipments run out.
So lets say someone needs 1000 granite blocks for a build. that player could check with Klaus and see that Klaus currently has 3000 blocks available, and the player can buy the 1000 they need. But how did Klaus get that 3000 granite?
Because Klaus gets a small amount (say 500 {although this number is obviously arbitrary depending on the amount of players on the server}) every day from shipments... but a player sold him 2500 granite, making money in the process, and upping Klaus's supply!
This way, not only would Klaus be able to have more of a catalogue available at all times (helpful for survival builders) but would also just help the economy grow without becoming stale (it would reward those willing to work and grind, but also would be a great help to those wishing to create large builds for shops and events on the server, who have money to spare on common blocks they need for those builds)
This would be a great way to not only normalize pricing for certain blocks across the server, as the blocks Klaus sells and buys would have a set price that every other player shop on the server would align with, but it would also help the block economy and get people trading common blocks again in a way that utilizes the NPC's at /market.
Let me know what you guys think of this idea, I'm curious what you guys think of the current NPC status and how it could be better utilized :D